From Physical to Digital, From Interactive to Immersive: Archaeological Uses of 3D, AR, VR, and More

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Zitierfähiger Link (URI): http://hdl.handle.net/10900/101823
http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1018239
http://dx.doi.org/10.15496/publikation-43202
Dokumentart: Konferenzpaper
Erscheinungsdatum: 2020-11-11
Sprache: Englisch
Fakultät: 5 Philosophische Fakultät
Fachbereich: Archäologie
DDC-Klassifikation: 930 - Alte Geschichte, Archäologie
Schlagworte: Virtuelle Realität , Erweiterte Realität <Informatik> , Simulation
Freie Schlagwörter:
3D
virtual reality
augmented reality
simulations
field archaeology
digital archaeology
Lizenz: http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.de http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.en
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Abstract:

The combination of improved methods and tools, widespread adoption, and continuously-falling barriers to entry has prompted the claim that we are currently living in a ‘golden age of digital archaeology’. This paper provides a background discussion of the use and evolution of digital methods and tools in archaeology, as well as a summary of the conference session “From Physical to Digital, from Interactive to Immersive: Uses of Three– Dimensional Representation, Mixed Reality, and More in the Sharing and Exploration of Archaeological Data,” held at the CAA 2017 conference in Atlanta.

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