Designing and Using Game Environments as Historical Learning Contexts

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dc.contributor.author Hiriart, Juan
dc.date.accessioned 2020-06-24T12:51:03Z
dc.date.available 2020-06-24T12:51:03Z
dc.date.issued 2020-11-11
dc.identifier.uri http://hdl.handle.net/10900/101840
dc.identifier.uri http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1018400 de_DE
dc.identifier.uri http://dx.doi.org/10.15496/publikation-43219
dc.description.abstract The virtual presentation of landscapes in games, thanks to the exponential increase of representational power of digital technologies, has been progressively challenging the capacity of gaming audiences to distinguish virtual environments from real-world referents. This spectacular growth, however, has not been mirrored by a comparable progress in the simulation of the natural and social processes from real environments. Although highly realistic, game landscapes in most commercial titles still remain as inert theatrical scenery, devoid of any capacity to reflect the effects of human life agency and the inextricable nature of social and natural processes. In this paper, I present a historical game prototype, developed with the intention of representing the inherent complexity of historical landscapes. The game simulates everyday life in Anglo-Saxon Britain and has been iteratively produced in cycles of development and play-testing sessions with the participation of archaeologists, historians, and educators. en
dc.language.iso en de_DE
dc.publisher Universität Tübingen de_DE
dc.rights cc_by-nc-nd de_DE
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.de de_DE
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.en en
dc.subject.classification Computerspiel , Produktgestaltung , Gestaltung , Design , Lernen , Lernverhalten , Geschichte de_DE
dc.subject.ddc 930 de_DE
dc.subject.other games design en
dc.subject.other game-based learning en
dc.subject.other serious games en
dc.subject.other digital history en
dc.title Designing and Using Game Environments as Historical Learning Contexts en
dc.type ConferencePaper de_DE
utue.publikation.fachbereich Archäologie de_DE
utue.publikation.fakultaet 5 Philosophische Fakultät de_DE
utue.opus.portal caadamw de_DE
utue.publikation.noppn yes de_DE

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cc_by-nc-nd Except where otherwise noted, this item's license is described as cc_by-nc-nd