Dense and Globally Consistent Multi-View Stereo

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URI: http://hdl.handle.net/10900/73270
http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-732707
http://dx.doi.org/10.15496/publikation-14679
Dokumentart: PhDThesis
Date: 2016
Language: English
Faculty: 7 Mathematisch-Naturwissenschaftliche Fakultät
7 Mathematisch-Naturwissenschaftliche Fakultät
Department: Informatik
Advisor: Lensch, Hendrik P. A. (Prof. Dr.)
Day of Oral Examination: 2016-11-25
DDC Classifikation: 004 - Data processing and computer science
Keywords: Maschinelles Sehen , Modellierung , Rekonstruktion
Other Keywords:
Multi-View Stereo
depth map
point clouds
image-based reconstruction
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Abstract:

Multi-View Stereo (MVS) aims at reconstructing dense geometry of scenes from a set of overlapping images which are captured at different viewing angles. This thesis is devoted to addressing MVS problem by estimating depth maps, since 2D-space operations are trivially parallelizable in contrast to 3D volumetric techniques. Typical setup of depth-map-based MVS approaches consists of per-view calculation and multi-view merging. Most solutions primarily aim at the most precise and complete surfaces for individual views but relaxing the global geometry consistency. Therefore, the inconsistent estimates lead to heavy processing workload in the merging stage and diminish the final reconstruction. Another issue is the textureless areas where the photo-consistency constraint can not discriminate different depths. These matching ambiguities are normally handled by incorporating plane features or the smoothness assumption, that might produce segmentation effect or depends on accuracy and completeness of the calculated object edges. This thesis deals with two kinds of input data, photo collections and high-frame-rate videos, by developing distinct MVS algorithms based on their characteristics: For the sparsely sampled photos, we propose an advanced PatchMatch system that alternates between patch-based correlation maximization and pixel-based optimization of the cross-view consistency. Thereby we get a good trade-off between the photometric and geometric constraints. Moreover, our method achieves high efficiency by combining local pixel traversal and a hierarchical framework for fast depth propagation. For the densely sampled videos, we mainly focus on recovering the homogeneous surfaces, because the redundant scene information enables ray-level correlation which can generate shape depth discontinuities. Our approach infers smooth surfaces for the enclosed areas using perspective depth interpolation, and subsequently tackles the occlusion errors connecting the fore- and background edges. In addition, our edge depth estimation is more robust by accounting for unstructured camera trajectories. Exhaustively calculating depth maps is unfeasible when modeling large scenes from videos. This thesis further improves the reconstruction scalability using an incremental scheme via content-aware view selection and clustering. Our goal is to gradually eliminate the visibility conflicts and increase the surface coverage by processing a minimum subset of views. Constructing view clusters allows us to store merged and locally consistent points with the highest resolution, thus reducing the memory requirements. All approaches presented in the thesis do not rely on high-level techniques, so they can be easily parallelized. The evaluations on various datasets and the comparisons with existing algorithms demonstrate the superiority of our methods.

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