Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms

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dc.contributor.author Bozkir, Efe
dc.contributor.author Stark, Philipp
dc.contributor.author Gao, Hong
dc.contributor.author Hasenbein, Lisa Christina
dc.contributor.author Kasneci, Enkelejda
dc.contributor.author Göllner, Richard
dc.date.accessioned 2022-02-10T15:04:31Z
dc.date.available 2022-02-10T15:04:31Z
dc.date.issued 2021
dc.identifier.isbn 978-1-6654-1838-6
dc.identifier.isbn 978-1-6654-3068-5
dc.identifier.uri http://hdl.handle.net/10900/124264
dc.language.iso en de_DE
dc.publisher IEEE de_DE
dc.relation.uri http://dx.doi.org/10.1109/VR50410.2021.00085 de_DE
dc.subject.ddc 004 de_DE
dc.title Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms de_DE
dc.type Article de_DE
dc.type ConferenceObject de_DE
utue.personen.roh Bozkir, Efe
utue.personen.roh Stark, Philipp
utue.personen.roh Gao, Hong
utue.personen.roh Hasenbein, Lisa
utue.personen.roh Hahn, Jens-Uwe
utue.personen.roh Kasneci, Enkelejda
utue.personen.roh Göllner, Richard
dcterms.isPartOf.ZSTitelID 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) de_DE


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