Serious Games for IT-Security Education

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dc.contributor.author Schmitz, Roland
dc.contributor.author Heuzeroth, Dirk
dc.date.accessioned 2020-05-11T13:39:20Z
dc.date.available 2020-05-11T13:39:20Z
dc.date.issued 2020-05-11
dc.identifier.other 1698009984 de_DE
dc.identifier.uri http://hdl.handle.net/10900/100439
dc.identifier.uri http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1004395 de_DE
dc.identifier.uri http://dx.doi.org/10.15496/publikation-41819
dc.description.abstract In recent years, the notion of gamification has gained some interest within the scientific community. Gamification denotes the use of typical gaming mechanisms, like collecting points, reaching different levels or gaining a spot on a highscore list, in a non-gaming related context. One of the most important application areas of gamification is education, e. g. learning a foreign language or basic arithmetics. There have been, however, few attempts to use games for IT-Security education. The present paper will review the existing approaches in this area, present a serious game that has been produced at Stuttgart Media University on behalf of the swiss bank UBS, and will provide an outlook on planned further activities in this area. en
dc.language.iso en de_DE
dc.publisher Universität Tübingen de_DE
dc.rights ubt-podok de_DE
dc.rights.uri http://tobias-lib.uni-tuebingen.de/doku/lic_mit_pod.php?la=de de_DE
dc.rights.uri http://tobias-lib.uni-tuebingen.de/doku/lic_mit_pod.php?la=en en
dc.subject.classification Computersicherheit de_DE
dc.subject.ddc 004 de_DE
dc.subject.other Serious Games en
dc.subject.other IT-Security en
dc.subject.other Education en
dc.title Serious Games for IT-Security Education en
dc.type Konferenzveröffentlichung de_DE
utue.publikation.fachbereich Informatik de_DE
utue.publikation.fakultaet 7 Mathematisch-Naturwissenschaftliche Fakultät de_DE
utue.opus.portal itgsec1 de_DE

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