Constructing Real-Time Immersive Marine Environments for the Visualization of Underwater Archaeological Sites

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dc.contributor.other Nicolucci, F. [Hg.] de_DE
dc.date.accessioned 2015-03-24T15:19:05Z
dc.date.available 2015-03-24T15:19:05Z
dc.date.issued 2010 de_DE
dc.identifier.uri http://hdl.handle.net/10900/62136
dc.identifier.uri http://dx.doi.org/10.15496/publikation-3558
dc.language.iso en de_DE
dc.publisher Budapest : Archaeolingua en
dc.rights ubt-podno de_DE
dc.subject.classification Archäoinformatik de_DE
dc.subject.ddc 930 de_DE
dc.title Constructing Real-Time Immersive Marine Environments for the Visualization of Underwater Archaeological Sites en
dc.type Article de_DE
utue.publikation.seiten 245-250 de_DE
utue.personen.roh Chapman, P., W. Viant de_DE
utue.personen.roh M. Munoko de_DE
utue.publikation.seitengesamt 533 de_DE
dcterms.DCMIType Text de_DE
utue.opus.portal caa de_DE
utue.publikation.source 2004 - Beyond the Artifact. Digital Interpretation of the Past. Proceedings of CAA2004, Prato 13–17 April 2004 de_DE

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Das Dokument erscheint in:

  • CAA [1773]
    Computer Applications in Archaeology - Auflistung der Jahrgangsbände

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