Narrative and Content Combine in a Learning Game for Virtual Heritage

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dc.contributor.other Frischer, B. [Hg.] de_DE
dc.contributor.other Webb Crawford, J. [Hg.] de_DE
dc.date.accessioned 2015-03-24T15:17:56Z
dc.date.available 2015-03-24T15:17:56Z
dc.date.issued 2010 de_DE
dc.identifier.uri http://hdl.handle.net/10900/61893
dc.identifier.uri http://dx.doi.org/10.15496/publikation-3315
dc.language.iso en de_DE
dc.publisher Oxford : Archaeopress en
dc.rights ubt-podno de_DE
dc.subject.classification Archäoinformatik de_DE
dc.subject.ddc 930 de_DE
dc.title Narrative and Content Combine in a Learning Game for Virtual Heritage en
dc.type Article de_DE
utue.publikation.seiten 137-145 de_DE
utue.personen.roh Jacobson, J., K. Handron de_DE
utue.personen.roh L. Holden de_DE
utue.publikation.seitengesamt 408 de_DE
dcterms.DCMIType Text de_DE
utue.opus.portal caa de_DE
utue.publikation.source CAA2009 - Making History Interactive. Computer Applications and Quantitative Methods in Archaeology (CAA). Proceedings of the 37th International Conference, Williamsburg, Virginia, United States of America, March 22-26 (BAR International Series S2079) de_DE

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Das Dokument erscheint in:

  • CAA [1773]
    Computer Applications in Archaeology - Auflistung der Jahrgangsbände

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